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Wildfire Games Team Wiki

In this wiki, you can find useful information about Wildfire Games, the creators of 0 A.D.. This wiki is also used by the team member for organization purposes.

The Team

Itms
Project Leader
Team Management, Dev Environment

LordGood
Art Leader
2D Art, 3D Modeling

feneur
Administrative Leader
Paperwork Master

Jeru
CFO
Money Matters

implodedok
Systems Administrator
Server & Websites Management

Alexandermb
Artist
3D Art

bb
Developer
Gameplay

BrynnOfCastlegate
Movie Artist

elexis
Developer
Gameplay, Organization

FeXoR
Developer
Python Scripting, Random Maps

Gallaecio
Developer
Internationalization and Localization

Hannibal_Barca
Lobby Moderator

Imarok
Developer
Gameplay

Omri Lahav
Music Leader
OST Composer

plumo
Community Liaison
Public and Internal Communication

s0600204
Developer
Engine, Gameplay

Stan
Artist, Community Manager
3D Art, Bug Herding

temple
Developer
Engine

trompetin17
Developer
macOS Platform

user1
Multiplayer Lobby Administrator
Lobby Management & Moderation

Vladislav
Developer
Graphics Programming, Map Editor

wackyserious
Artist
3D Texturing

wraitii
Developer
Engine

We are recruiting!

We are looking for competent and motivated contributors in those specific areas. In each box, you will find a starter task and a main task to get you started, as well as a referent team member who can help you. Make sure to submit an application form here and to follow the guidelines.

Administration

Lead Programmer
Starter tasks: Start Reviewing patches.
Main task: Help new programmers to find their way, assign tasks, organize reviews, ensure a good cohesion in the programming team. Enforce the coding conventions, and good practices.
Mentor: None yet

Lead Sound Artist
Starter tasks: None yet.
Main task: Organize the sound department and manage the in game sound, to give an immersive experience.
Mentor: Omri Lahav

Governance

Jurist
Starter tasks: Look at the current policies and make sure we abide by the law.
Main task: Help us comply and track governemental policies that might impact the game.
Mentor: None yet

Design

Web Designer
Starter tasks: Provide mocks up for the upcoming webpage of 0 A.D.
Main task: Help materialize the new design.
Mentor: Implodedok

Continuous Integration and DevOps
Starter tasks: Travis testing on GitHub (D1617)
Main task: Full patch testing on GCC/Clang/MSVC with Jenkins and Phabricator.
Mentor: None yet

Development

Programming Department

Gameplay Programmer
Starter tasks: Fix small bugs in templates.
Main task: Make sure the game is balanced, and play the game as much as possible to test that.
Mentor: None yet

CPP Unit Testing
Starter tasks: Write tests to test component behavior.
Main task: Try to reach 100% coverage for the game, and update the tests to make sure fixed bugs don't happen again.
Mentor: None yet

JavaScript Unit Testing
Starter tasks: Write tests to test component behavior.
Main task: Try to reach 100% coverage for the game, and update the tests to make sure fixed bugs don't happen again.
Mentor: None yet

Continuous Integration and DevOps
Starter tasks: Travis testing on GitHub (D1617)
Main task: Full patch testing on GCC/Clang/MSVC with Jenkins and Phabricator.
Mentor: Itms

AI Scripting
Starter tasks: Finding AI bugs, reporting them and addressing them.
Main task: Maintaining the AI as 0 A.D. evolves.
Mentor: None yet

Documentation
Starter tasks: Document pieces of code in C++ and Javascript.
Main task: Maintain a better technical documentation for users and developers on Trac.
Mentor: None yet

Sound Department

Sound Artist
Starter tasks: Record foley sounds for the game.
Main task: Help us make the game more immersive by improving the game's audio quality and diversity.
Mentor: None yet

Community

Community Manager
Starter tasks: Track changes in development and do summaries.
Main task: Ensure a smooth communication between the development team and the users so that people are better informed and the game has a bigger visibility. Share players screenshots and mod news, as well as Twitch streams and videos on YouTube.
Mentor: None yet

Social Media Community Manager
Starter tasks: Track changes in development and do summaries.
Main task: Share news and updates on the different social media accounts, keep people informed about FOSS events 0 A.D. is taking part of, and make sure to advertise bugs so people don't get disappointed by the game.
Mentor: None yet

Other

Level Designer
Starter tasks: Track little bugs in existing maps and fix them.
Main task: Add new maps to the game to always improve the game content, and design campaign maps.
Mentor: None yet

Campaign Designer
Starter tasks: Research historical information for scenarios.
Main task: Program scenarios to reproduce those historical events.
Mentor: None yet

Filled positions

Whenever a position is left vacant, boxes in this section will be moved back in the Recruitment section above.

If you are interested in helping in the area, please contact the team member in charge to receive some tasks and mentoring.

Lobby Administration
Contact: user1
Relievers:

start.1547673532.txt.gz · Last modified: by itms